Short Answer

Hundred-Eyed Daoist Master is the Chapter 4 capstone at Temple of the Yellow Flowers, reached from Court of Illumination. The stable plan is to treat the opening as free setup, not free greed: use the sisters’ distraction to build momentum, stay off the boss’s centerline once it starts burrowing, and keep one major answer ready for the lightning-heavy late stretch. If you already cleared Duskveil and brought Weaver’s Needle, save it for the second-phase transition instead of firing it early.

When This Guide Helps

Use this guide if the fight feels inconsistent even when you reach it cleanly. Hundred-Eyed Daoist Master is awkward for two reasons: the body is long enough to make lock-on and spacing messy, and the most dangerous attacks do not look like ordinary humanoid boss windows. Players often lose because they are standing where the boss is hardest to read, then spend their best tools while trying to recover.

This page is for first-playthrough players who want a reliable chapter-ending plan rather than a burst setup. The key is to divide the encounter into jobs: survive the burrow cycle, shorten your punish strings, and enter the lightning phase with enough resources left to stay patient.

Route And Unlock Context

Hundred-Eyed Daoist Master is found in Temple of the Yellow Flowers at Court of Illumination, and the arena is directly ahead of that shrine. That makes the route easy to repeat, so use the convenience properly. Rest, refill, and enter with a deliberate spell plan instead of turning every pull into a half-prepared scouting run.

There is one major optional preparation choice. If you cleared Purple Cloud Mountain and defeated Duskveil, you can bring Weaver’s Needle into this fight. That tool is useful here, but it is still optional prep, not a reason to rush the secret area blindly. If you do not have it, the boss is still beatable with ordinary late Chapter 4 discipline.

The spoiler-light version is simple: Court of Illumination is the chapter-end route, and the secret-area detour can improve this matchup if it is already finished on your save.

Core Mechanics

Hundred-Eyed Daoist Master punishes players for treating the torso like a normal lock-on target. Your real targets are the legs, the reachable side of the body, and the brief moments when the boss overcommits. If you stand too close under the body, animations become hard to read and the next hit often lands before you can see it clearly.

The fight is easier when you follow four rules:

  • Open fast while the sisters are distracting the boss, but do not spend your whole kit in the opening.
  • Stay slightly off to the side so you can see both the legs and the head movement.
  • Use short confirms after a whiff, a recovery, or a clean control spell.
  • Treat burrow and lightning sequences as defense checks first and damage windows second.

This is not a fight to force full strings. Consistent medium damage is better than one greedy combo that gets clipped by a body shift, underground charge, or arena-wide burst.

Moves To Respect

The burrow sequence is the first real wall. Once the boss dives underground, stop trying to hold position for damage. Start moving around the arena, keep your camera wide, and be ready to dodge late instead of mashing early. The dangerous mistake is freezing because you want to see exactly where the re-entry begins.

The underground charge and grab are the next check. If the boss lines up on you during burrow pressure, create space instead of trying to counterattack. One missed read there costs far more than the damage you would gain from staying close.

The explosive self-centered burst is another common killer. When the boss visibly charges and the arena energy tightens around it, leave first and ask questions later. This is one of the places where players die because they wanted one extra hit.

In the lightning-heavy stretch, watch for rocks lifting and for bolts tracking your current position. Keep moving until the pattern is committed, then dodge the finishing slam or re-entry attack. Standing still to charge a punish usually turns a readable sequence into panic damage.

Phase And Pattern Changes

The opening is unusually generous because the spider sisters create a short distraction window. Use that time to establish rhythm, land damage, and possibly build Focus, but keep your strongest stabilizer in reserve. If you blow everything while the boss is busy with NPC pressure, you enter the hard part empty.

The middle of the fight is about body control and burrow discipline. If this stretch is where you die, stop looking for bigger damage and start looking for cleaner spacing. A successful attempt should feel almost boring here: move, dodge, short punish, reset.

The late phase adds lightning pressure and more explosive arena control. If you brought Weaver’s Needle, this is where it matters. Use it when the second phase begins, not when the first long opening appears. If you did not bring it, the decision is the same in spirit: save a major tool for the moment the terrain and attack cadence become harder to manage.

Bring a Chapter 4 setup built for long attempts, not a glass-cannon loadout.

  • Spell slot: Immobilize is strongest after a clean recovery, not while the boss is burrowing or turning.
  • Vessel: Weaver’s Needle is valuable if your save already has it. Hold it for the late transition.
  • Spirit: use a Spirit that lands quickly and does not need a perfect head-level angle.
  • Stance: pick the stance whose short punish you can repeat without draining all stamina.
  • Medicine: reserve buff items for attempts where you are already reaching the lightning phase consistently.

A practical resource plan is one heal budget for the burrow section and one for the late phase. If you arrive at the final stretch with both gourd uses and mana already spent, the fight becomes much harder to steady.

Common Mistakes

  • Standing under the body because lock-on makes it look safe there.
  • Treating the sisters’ opening as a license to dump every spell immediately.
  • Swinging into burrow transitions instead of moving first.
  • Using long combos after a small opening and getting clipped by a body shift.
  • Spending Weaver’s Needle early just because it is available.
  • Trying to out-damage the lightning phase instead of learning where to move.

Rewards And Why It Matters

Hundred-Eyed Daoist Master matters because it ends Chapter 4 and closes one of the longest mid-game zones with a real capstone test. It is also one of the clearest places where secret-area prep can translate into boss stability rather than raw damage.

If you clear this fight cleanly, you have probably solved three late-game habits that continue to matter afterward: preserving one answer for the hard phase, accepting shorter punish strings on large bodies, and distinguishing between “I can hit now” and “I should hit now.”

Quality Check Before You Move On

You are ready to leave Chapter 4 when you can survive the burrow pattern without panic dodging, reach the lightning phase with a real plan still intact, and explain exactly when you intend to use Weaver’s Needle or your substitute late-fight tool. If your attempts still collapse in the first minute, the problem is usually spacing, not damage.

FAQ

Where is Hundred-Eyed Daoist Master?

The fight is at Temple of the Yellow Flowers, Court of Illumination, in Chapter 4.

Is Weaver’s Needle required?

No. It is helpful optional preparation from the Duskveil route, but the fight is still manageable without it if your spacing and resource plan are stable.

What should I do when the boss burrows?

Move first, keep your view wide, and wait for the boss to recommit before trying to punish. The burrow cycle is a survival check.

Why do my attacks keep whiffing?

You are probably aiming at the wrong part of the body or starting long strings while the centipede body is still shifting. Shorter confirms on the legs or exposed side are more reliable.

Should I spend all my burst in the opening with the sisters?

No. Use the opening to establish control and early damage, but keep a real answer for the lightning phase.

Update Notes

This guide was prepared as launch editorial content for an English Black Myth: Wukong guide site. Recheck boss names, item values, and patch-sensitive details against your current game version before treating any build choice as final.

Sources