Short Answer
Farm Will when it funds something you can name: a weapon craft, armor piece, medicine supply, shrine-store material, Spirit upgrade, or a specific purchase. If you are farming because a boss is frustrating but you do not know what you will buy, practice the boss instead.
Will is useful because it converts into options. It becomes wasteful when the loop replaces progression, route learning, and pattern practice.
Before You Farm
Open the menu and choose the target first.
- Write down the Will cost.
- Check whether the target also needs a material.
- Confirm whether the material is bought, gathered, enemy-dropped, boss-tied, or quest-tied.
- Decide how much Will is enough.
- Leave the route when that number is reached.
This prevents a common trap: earning plenty of Will and still being blocked because the real missing piece is a special material or progression unlock.
Route Rules
A Will route should be safe before it is ambitious.
- Start from a shrine.
- Kill nearby enemies that are quick and reliable.
- Skip enemies with long chase paths, bad camera terrain, or high gourd cost.
- Break containers only if they are on the path.
- Return and rest before you get sloppy.
Do not include a boss, rare consumable, or long detour in a normal Will route. If the loop depends on an expensive medicine or a perfect fight every run, the profit is not stable.
When Farming Is Worth It
Farm when the purchase changes the next attempts.
- You are one craft away from a weapon path that fits your stance.
- A medicine restock will let you practice a status-heavy boss properly.
- A shrine-store material completes a current upgrade.
- A Spirit or armor purchase supports the route you are already using.
- You need a small cushion before a long exploration stretch.
Skip farming when the problem is a known execution mistake: early dodge, greedy heavy attack, panic heal, missed lock-on, or spending every spell in phase one. Will cannot buy discipline.
Spending Priority
Use Will in this order for a normal first playthrough:
- Current weapon or staff craft that improves your real combat plan.
- Medicine and cures for the boss or route in front of you.
- Armor pieces or upgrades that complete a useful set bonus or fix survival.
- Gourd, drink, and soak support when available through the right vendor or route.
- Spirit and side upgrades after the core plan is stable.
Do not empty your Will on several small side purchases right before a major craft. Buy the item that started the farming session first.
Stop Conditions
Stop farming immediately when one of these happens:
- The target purchase is funded.
- The missing requirement is not Will.
- The loop starts costing gourd charges or deaths.
- You catch yourself expanding the route without a reason.
- You are farming to avoid a boss you have not seriously studied.
Will farming should make the next hour better, not replace it.
Common Mistakes
- Farming with no target number.
- Choosing the longest route instead of the cleanest route.
- Spending profit on unrelated shop items.
- Repeating normal enemies when the missing requirement is a boss material.
- Staying in the loop after fatigue makes execution worse.
FAQ
Should I farm early?
Use short early loops only to fund a clear purchase. Early progression usually opens better rewards, vendors, and recipes faster than open-ended grinding.
What is the best Will route?
The best route is the safest shrine-adjacent loop available to you right now. A famous route is not better if it kills you or takes too long to reset.
Should I sell currency items?
Sell currency items when they fund the current target. Do not sell uncertain materials or useful equipment just to make the Will number larger.
Related Next Steps
Sources
- How to Farm Will guide
Will farming, enemy reset, and currency-use reference.
- List of All Materials guide
Material use reference for upgrade target planning.