Short Answer

Centipede Guai is an optional Webbed Hollow boss at Middle Hollow. It is not a slow duel: win by taking the early burst window, sending its small rolling creatures into walls, and refusing to attack while the boss is curled into a charge.

Route And Unlock Context

Use the Middle Hollow shrine as your checkpoint. From the shrine, take the right-side path near the egg clusters, continue forward, and drop into the larger arena. Centipede Guai drops in once you are committed to the space, so check your quick slots before dropping.

The fight rewards you with upgrade materials and the Centipede Guai Spirit. Because the runback is straightforward, it is a good place to practice Chapter 4’s “burst, reset, and clear space” rhythm before taking on poison-heavy enemies deeper in the chapter.

Fight Plan

Open aggressively while the boss is still settling into the arena. Immobilize, a Spirit, or A Pluck of Many can remove a large part of its health if you cast after the drop and stay at its side.

Once Centipede Guai starts summoning smaller creatures, stop treating the fight as a pure damage race. Move near a wall and dodge late so the rolling creatures crash instead of chasing you across the arena. When the main boss rolls into a ball, unlock your mind from attacking. Strafe, dodge the passes, and wait until the roll sequence ends before re-engaging.

Moves To Respect

  • Drop-in opener: you can punish quickly, but do not stand directly under the body without stamina.
  • Rolling charge: the boss can chain more than one pass. Dodge, reset the camera, and keep moving.
  • Exploding small creatures: guide them into a wall or open lane, then return to the boss.
  • Body lunge: it is less dangerous than the roll, but it can catch greedy casts after a combo.

Use Immobilize for confirmed damage, not for panic defense during the rolling attack. A quick stagger Spirit is better than a long animation because the boss has small punish windows once it starts moving. If you struggle with the adds, Cloud Step gives enough distance to reset the wall-bait plan.

Damage is valuable here. Unlike Violet Spider or Scorpionlord, Centipede Guai does not need a full defensive rebuild. Bring enough survivability to survive a bad roll, then lean into fast burst during safe windows.

Common Mistakes

  • Casting into the rolling body and getting hit before the animation ends.
  • Running in circles from the small creatures instead of steering them into arena edges.
  • Dropping into the arena without enough mana for the opening burst.
  • Locking the camera too tightly and losing track of the next roll pass.

Quality Check Before You Move On

You are ready to move on when you can clear the small creatures without spending a heal and can identify when the main roll has actually ended before attacking.

FAQ

Is Centipede Guai optional?

Yes. It is an optional Chapter 4 boss, but the rewards and Spirit make it worth clearing.

Should I fight aggressively?

Yes at the start and after failed rolls. Back off only when the boss is curled up or when the small creatures are active.

What is the safest answer to the summoned creatures?

Move near a wall, wait for the roll, then dodge so they collide with the boundary instead of with you.

Sources

  • How to Beat Centipede Guai guide

    Middle Hollow route, rolling attacks, summoned creatures, rewards, and Spirit details for Centipede Guai.